/** * * OOAS Compiler - C++ AST * * Copyright 2015, AIT Austrian Institute of Technology. * All rights reserved. * * SEE THE "LICENSE" FILE FOR THE TERMS UNDER WHICH THIS FILE IS PROVIDED. * * If you modify the file please update the list of contributors below to in- * clude your name. Please also stick to the coding convention of using TABs * to do the basic (block-level) indentation and spaces for anything after * that. (Enable the display of special chars and it should be pretty obvious * what this means.) Also, remove all trailing whitespace. * * Contributors: * Willibald Krenn (AIT) * Stephan Zimmerer (AIT) * Christoph Czurda (AIT) * */ #pragma once #include #include #include #include #include #include namespace Ast { class ObjectConstructor final : public TypeConstructionExpression { protected: /*std::int32_t*/ ActionSystemInstanceList::size_type m_currentInstance; ActionSystemInstanceList m_instances; std::string m_fixedObjectName; ObjectConstructor(): TypeConstructionExpression(ExpressionKind::ObjectConstr), m_currentInstance (0), m_instances(), m_fixedObjectName ("") {}; ObjectConstructor(const ObjectConstructor &toCopy): TypeConstructionExpression(toCopy), m_currentInstance(toCopy.m_currentInstance), m_instances(toCopy.m_instances), m_fixedObjectName (toCopy.m_fixedObjectName) {}; static ObjectConstructor* create(ExpressionKind){return new ObjectConstructor();} static ObjectConstructor* createCopy(const ObjectConstructor& toCopy){return new ObjectConstructor(toCopy);} public: friend class Ast; friend class Expression; void init(std::int32_t line, std::int32_t pos, Type* typeRef,IdentifierList* callTargetsIdentifierListRef, SymbolTable* symbTabRef, ActionSystemInstanceList* instanceList, std::uint32_t currentInstance, const char* name) { TypeConstructionExpression::init(line,pos,typeRef,callTargetsIdentifierListRef, symbTabRef); m_instances = std::move(*instanceList); m_currentInstance = currentInstance; m_fixedObjectName = name == nullptr ? "" : name; } std::uint32_t currentInstance() const {return (std::uint32_t) m_currentInstance;}; ActionSystemInstanceList& instances() {return m_instances;}; std::string givenObjectName() {return m_fixedObjectName;}; void resetCurrentInstance() {m_currentInstance = 0;}; void accept(IAstVisitor& visitor) override {visitor.visit(this);}; void addInstance(ActionSystemInstance* anInstance) {m_instances.push_back(anInstance);}; ActionSystemInstance* GetNextInstance() { ActionSystemInstance* result = m_instances[m_currentInstance]; m_currentInstance++; return result; }; }; }