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Revision 3

Added by Willibald K. over 9 years ago

adding original CSharp version of the ooas compiler

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branches/compiler/cSharp/ooasCompiler/doc/examples/AlarmSystem_manual_timeasparam_flags.ooas
1
types
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	TimeSteps = {Int0 = 0 , Int20 = 20, Int30 = 30, Int270 = 270} ;
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	Int = int[0..270] ;
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	SmallInt = int[0..3] ;
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	AlarmSystem = autocons system
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	|[
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		var
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			open : bool = true ;
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			locked : bool = false ;
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			armed : bool = false ;
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			soundAlarm : bool = false ;
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			flashAlarm : bool = false ;
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			blockingLevel : SmallInt = 0 ;
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			armedOnNow : bool = false ;
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			armedOnLater : bool = false ;
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			armedOff : bool = false ;
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			soundOn : bool = false ;
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			soundOffNow : bool = false ;
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			soundOffLater : bool = false ;
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			flashOn : bool = false ;
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			flashOffNow : bool = false ;
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			flashOffLater : bool = false  ;
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			silent : bool = false # true after alarms turned off
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		actions
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			ctr Close ( waittime : Int) =
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				requires not flashAlarm and not soundAlarm :
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					requires open and waittime = 0 and blockingLevel = 0 and locked and silent:
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						open := false ;
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						blockingLevel := 1 ;
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						armedOnNow := true ;
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						silent := false			
32

  
33
					end []
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					requires open and waittime = 0 and blockingLevel = 0 and not locked and silent:
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						silent := false ;			
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						open := false 
37
					end []
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					requires open and waittime = 0 and blockingLevel = 0 and locked and not silent:
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						open := false ;
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						blockingLevel := 1 ;
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						armedOnLater := true
42

  
43
					end []
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					requires open and waittime = 0 and blockingLevel = 0 and not locked and not silent:
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						open := false 
46
					end
47

  
48
				end ;
49

  
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			ctr Open ( waittime : Int) =
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				requires true :
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					requires not open and waittime = 0 and blockingLevel = 0 and not armed :
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						open := true
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					end []
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					requires not open and waittime = 0 and blockingLevel = 0 and armed :
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						open := true ;
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						armed := false ;
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						blockingLevel := 3 ;
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						armedOff := true ;
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						soundOn := true ;
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						flashOn := true
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					end 
63
				end ;
64

  
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#				requires not open and waittime = 0 and blockingLevel = 0 :
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#					open := true ;
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#					(requires not armed :
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#						skip
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#					end []
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#					requires armed :
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#						armed := false ;
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#						blockingLevel := 3 ;
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#						armedOff := true ;
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#						soundOn := true ;
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#						flashOn := true 
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#					end)
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#				end ;
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			ctr Unlock ( waittime : Int) =
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				requires true : 
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					requires locked and waittime = 0 and blockingLevel = 0 and not flashAlarm and soundAlarm:
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						locked := false ;
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						silent := false ;
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						soundOffLater := false ;
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						soundOffNow := true ;
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						blockingLevel := 1 
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					end []
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					requires locked and waittime = 0 and blockingLevel = 0 and flashAlarm and soundAlarm :
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						locked := false ;
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						flashOffNow := true ;
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						blockingLevel := 2 ;
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						silent := false ;
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						soundOffLater := false ;
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						soundOffNow := true
94

  
95
					end []
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					requires locked and waittime = 0 and blockingLevel = 0 and not flashAlarm and not soundAlarm:
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						locked := false ;
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						silent := false ;
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						armedOff := true ;
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						blockingLevel := 1
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					end []
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					requires locked and waittime = 0 and blockingLevel = 0 and flashAlarm and not soundAlarm:
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						locked := false ;
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						flashOffNow := true ;
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						flashOffLater := false ;
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						blockingLevel := 1 ;
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						silent := false
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					end
109
				end;
110
				
111
			ctr Lock ( waittime : Int) =
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				requires true :
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					requires not locked and waittime = 0 and blockingLevel = 0 and open :
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						locked := true
115
					end []
116
					requires not locked and waittime = 0 and blockingLevel = 0 and not open :
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						locked := true ;
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						blockingLevel := 1 ;
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						armedOnLater := true
120
					end 
121
				end ;
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			obs ArmedOn (waittime : Int) =
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				requires (armedOnNow or armedOnLater):
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					requires (waittime = 20 and armedOnLater) :
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						armedOnLater := false ;
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						blockingLevel := blockingLevel - 1 ;
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						armed := true
128
					end
129
					[] requires (waittime = 0 and armedOnNow) :
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						armedOnNow := false ;
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						blockingLevel := blockingLevel - 1 ;
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						armed := true
133
					end
134
				end ;
135
			obs ArmedOff (waittime : Int) =
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				requires (waittime = 0 and armedOff) :
137
					armedOff := false ;
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					blockingLevel := blockingLevel - 1 ;
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					armed := false
140
				end ;
141
			obs SoundOn (waittime : Int) =
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				requires true :
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					requires (waittime = 0 and soundOn and blockingLevel = 1) :
144
						soundOn := false ;
145
						blockingLevel := blockingLevel - 1 ;
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						soundAlarm := true ;
147
						soundOffLater := true 
148
					end []
149
					requires (waittime = 0 and soundOn and blockingLevel <> 1) :
150
						soundOn := false ;
151
						blockingLevel := blockingLevel - 1 ;
152
						soundAlarm := true
153
					end 
154
	
155
				end ;
156
			obs SoundOff (waittime : Int) =
157
				requires (soundOffNow or soundOffLater) :
158
					requires (waittime = 30 and soundOffLater) :
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						soundOffLater := false ;
160
						flashOffLater := true ;
161
						soundAlarm := false
162
					end
163
					[] requires (waittime = 0 and soundOffNow) :
164
						soundOffNow := false ;
165
						blockingLevel := blockingLevel - 1 ;
166
						soundAlarm := false
167
					end
168
				end ;
169
			obs FlashOn (waittime : Int) =
170
				requires true :
171
					requires (waittime = 0 and flashOn and blockingLevel = 1) :
172
						flashOn := false ;
173
						blockingLevel := blockingLevel - 1 ;
174
						flashAlarm := true ;
175
						soundOffLater := true 
176
					end []
177
					requires (waittime = 0 and flashOn and blockingLevel <> 1) :
178
						flashOn := false ;
179
						blockingLevel := blockingLevel - 1 ;
180
						flashAlarm := true
181
				end 
182
				end ;
183
			obs FlashOff (waittime : Int) =
184
				requires (flashOffNow or flashOffLater) :
185
					requires (waittime = 270 and flashOffLater) :
186
						flashOffLater := false ;
187
#						blockingLevel := blockingLevel - 1 ;
188
						flashAlarm := false ;
189
						silent := true
190
					end
191
					[] requires (waittime = 0 and flashOffNow) :
192
						flashOffNow := false ;
193
						blockingLevel := blockingLevel - 1 ;
194
						flashAlarm := false
195
					end
196
				end
197
	do
198
		var A : TimeSteps : Close (A) [] 
199
		var B : TimeSteps : Open (B) []
200
		var C : TimeSteps : Lock (C) []
201
		var D : TimeSteps : Unlock (D) []
202
		var E : TimeSteps : ArmedOn (E) []        
203
		var F : TimeSteps : ArmedOff (F) []        
204
		var G : TimeSteps : SoundOn (G) []        
205
		var H : TimeSteps : SoundOff (H) []   
206
    		var I : TimeSteps : FlashOn (I) []        
207
		var J : TimeSteps : FlashOff (J)    
208
	od
209
	]|
210
system
211
	AlarmSystem
branches/compiler/cSharp/ooasCompiler/doc/examples/Cast.ooas
1
types
2
  Class1 = autocons system
3
  |[
4
  var
5
	O2 : Class2 = new (Class2);
6
	O3 : Class3 = new (Class3);
7
	OL : list[2] of Class2 = [nil]
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  actions
9
	ctr fill = requires true :
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		OL := [O2]^[O3 as Class2]
11
		end
12
  do
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        fill
14
  od
15
  ]| ;
16
  Class2 = system
17
  |[
18
  ]| ;
19
  Class3 = system (Class2)
20
  |[
21
  ]| 
22
system
23
        Class1 
branches/compiler/cSharp/ooasCompiler/doc/examples/HelloWorld.ooas
1
types
2
  Greeter = autocons system
3
  |[
4
  var
5
        done : bool = false
6
  actions
7
        obs HelloWorld = requires done = false :
8
                done := true
9
                end
10
  do
11
        HelloWorld
12
  od
13
  ]|
14
system
15
        Greeter
branches/compiler/cSharp/ooasCompiler/doc/examples/Objects.ooas
1
types
2
  RootClass = autocons system
3
  |[
4
  var
5
        myOtherClassObject : OtherClass = new(OtherClass,"OtherClassObject") ;
6
        initialized : bool = false
7
  actions
8
        obs init = requires initialized = false : initialized := true end
9
  do
10
        init ()
11
  od
12
  ]| ;
13
  OtherClass = system
14
  |[
15
  var
16
        initialized : bool = false
17
  actions
18
        obs init = requires initialized = false : initialized := true end
19
  do
20
        init ()
21
  od
22
  ]|
23
system
24
        RootClass [] OtherClass
branches/compiler/cSharp/ooasCompiler/doc/examples/Primes.ooas
1
types
2
  MyInt = int [2..100];
3
  LengthInt = int [0..40];
4
  Primes = autocons system
5
  |[
6
  var
7
        initialized : bool = false ;
8
        primes : list [ 40 ] of MyInt = [3]
9
  actions
10
    obs init = requires initialized = false :
11
      primes := [ x | var x: MyInt & (forall tmp : MyInt : 
12
            (tmp < x => (x mod tmp <> 0 )))  ] ;
13
      initialized := true end;
14

  
15
    obs Prime(a: MyInt) =
16
      requires (exists i : LengthInt : (primes[i] = a)) :
17
        skip
18
      end
19

  
20
  do
21
        init() // var A : MyInt : Prime(A)
22
  od
23
  ]|
24
system
25
        Primes
26

  
branches/compiler/cSharp/ooasCompiler/doc/examples/Self.ooas
1
types
2
  Class1 = autocons system
3
  |[
4
  var
5
	O2 : Class2 = new (Class2);
6
	flag : bool = false
7
  methods
8
	doSomething =
9
		flag := true
10
	end
11
  actions
12
	ctr init = requires true :
13
		O2.init(self)
14
		end
15
  do
16
        init
17
  od
18
  ]| ;
19
  Class2 = system
20
  |[
21
  var
22
	O1 : Class1 = nil
23
  methods 
24
	init (object : Class1) = requires (object <> nil) :
25
		O1 := object
26
		end
27
	end
28
  ]| 
29
system
30
        Class1 [] Class2 
branches/compiler/cSharp/ooasCompiler/doc/examples/Stack.ooas
1
types
2
  SmallInt = int [0..3];
3
  Stack = autocons system
4
  |[
5
  var
6
        my_stack : list [10] of SmallInt = [0]
7
  actions
8
        obs top (a : SmallInt) = requires (a = hd my_stack) :
9
                skip
10
                end ;
11
        obs pop = requires (len my_stack > 0) :
12
                my_stack := tl my_stack
13
                end;
14
        obs push (a : SmallInt) = requires len my_stack < 10 :
15
                my_stack := [a] ^ my_stack
16
                end
17

  
18
  do
19
        var A : SmallInt : push(A) []  pop() [] var B : SmallInt : top(B)
20
  od
21
  ]|
22
system
23
  Stack
24

  
branches/compiler/cSharp/ooasCompiler/doc/examples/Sum.ooas
1
types
2
  MyInt = int [0..42];
3
  SmallInt = int [0..3];
4
  MyTuple = (MyInt, SmallInt);
5
  Sum = autocons system
6
  |[
7
  var
8
        my_list : list [4] of SmallInt = [5,5,5,5]
9
  methods
10
    add(a: MyInt, b: SmallInt) : MyInt =
11
        requires true :
12
          result := a + b
13
        end
14
    end ;
15
    sum(Xs : list [4] of SmallInt) : MyInt =
16
        requires true  :
17
          result := add :: (0) :>: (Xs)
18
        end
19
    end
20
  actions
21
        obs Sum(a: MyInt) =
22
                requires a = sum(my_list) :
23
                        skip
24
                end
25
  do
26
        var A : MyInt : Sum(A)
27
  od
28
  ]|
29
system
30
        Sum
31

  
branches/compiler/cSharp/ooasCompiler/doc/examples/Tuple.ooas
1
types
2
  MyInt = int [0..42] ;
3
  MyTuple = (MyInt, MyInt) ;
4
  TupleDemo = autocons system
5
  |[
6
  var
7
	theTuple : MyTuple = MyTuple(1,1) 
8
  actions
9
	ctr change1 = requires theTuple = MyTuple(1,1) :
10
		theTuple := MyTuple(1,2) 
11
		end ; 
12
        ctr change2 = requires theTuple[1] = 2 :
13
		theTuple := MyTuple(1,3)
14
                end 
15
  do
16
        change1 [] change2 
17
  od
18
  ]|
19
system
20
	TupleDemo
21
     
branches/compiler/cSharp/ooasCompiler/doc/manual.tex
1
\documentclass[11pt]{scrartcl}
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3
\usepackage{cancel}
4
\usepackage{listings}
5
\usepackage{xspace}
6
\usepackage{longtable}
7
\usepackage{graphicx}
8
\usepackage{url}
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10

  
11
\newcommand{\doodblock}{{\bf do} {\bf od}-block \xspace}
12
\newcommand{\doodblocks}{{\bf do} {\bf od}-blocks \xspace}
13

  
14

  
15
\lstdefinelanguage{ooa} {
16
  morekeywords={autocons, types, methods, do, obs, action, end, ctr, requires, od, true, and,
17
     signal, after, false, actions, var, |[, ]|, [], public, of, len,
18
     //, hd, tl, system},
19
   sensitive=true,
20
   morecomment=[s]{/*}{*/},
21
   showspaces=false,
22
   showstringspaces=false,
23
   numbers=left,
24
   numbersep=5pt,
25
   numberstyle=\tiny,
26
   tabsize=2,
27
   escapeinside={@}{@},
28
   framexleftmargin=9pt,
29
  }
30

  
31

  
32
\begin{document}
33

  
34

  
35

  
36

  
37

  
38

  
39
\begin{titlepage}
40
\begin{center}
41

  
42
\vspace*{15mm}
43

  
44
{\Large TECHNICAL REPORT}
45

  
46
\vspace{10mm}
47

  
48
{\large IST-MBT-2012-01}
49

  
50
\vspace{15mm}
51

  
52
{\huge \bf The Argos Manual}
53

  
54
\vspace{5mm}
55

  
56
{\Large for Argos version: 0.39}
57

  
58
\vspace{15mm}
59

  
60
{\Large Stefan Tiran}
61

  
62
\vspace{5mm}
63

  
64
{\large stiran@ist.tugraz.at}
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\vspace{15mm}
67

  
68
{\large March 2012} % 13.03.2012
69

  
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\vspace{10mm}
71

  
72
{\large
73
Institute for Software Technology (IST)\\
74
Graz University of Technology\\
75
A-8010 Graz, Austria\\}
76

  
77
\end{center}
78
\end{titlepage}
79

  
80

  
81

  
82

  
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84
%\title{The Argos Manual}
85

  
86
%\author{Stefan Tiran}
87

  
88
%\subtitle{for Argos version: 0.39}
89

  
90
%\maketitle
91
\newpage
92
\tableofcontents
93
\listoffigures
94

  
95

  
96
\section{Introduction}
97

  
98
Argos is a compiler for Object-Oriented Action Systems (OOAS). It has been developed
99
by Willibald Krenn from Graz University of Technology within the MOGENTES project.
100

  
101
Its main target is producing Action Systems in the proprietary format that \emph{Ulysses}
102
can process. \emph{Ulysses} is an ioco-checker written by Harald Brandl also within the
103
MOGENTES project.
104

  
105
\section{How To Run Argos}
106

  
107
Argos is a .NET based command line program. To run it you need either
108
the .NET Framework or mono (\url{http://www.mono-project.com}).
109

  
110
\subsection{Program Invocation}
111

  
112
Since Argos is a command line tool you need to open a command line prompt
113
(using Windows) resp. a shell (using a UNIX-like system).
114

  
115
When using Windows change to the Argos directory and simply run argos.exe:
116

  
117
\texttt{
118
c:\textbackslash Argos \textbackslash > argos}
119

  
120
When using a UNIX-like system run mono with argos.exe as parameter:
121

  
122
\texttt{
123
\$ mono argos.exe}
124

  
125
In both cases one should now see this welcome screen:
126

  
127
\begin{verbatim}
128
          >> Mogentes OO-Action System Parser <<
129

  
130
          Version: 0.39 (16471)
131
  Grammar-Version: 0.06
132

  
133
Usage:    argos [options] <oo-actionsystem-file>
134
Options:
135
     -o<name>   ... write output to file <name> (overwrites!)
136
     -n<name>   ... use namespace <name> (default: as)
137
     -d<depth>  ... set max. search depth (default: 35)
138
     -q         ... "quiet" mode: doesn't print Warnings to console
139

  
140
     -a         ... create pseudo-action system code
141
     -p         ... create prolog code
142
     -c         ... create CADP implicit LTS
143

  
144
\end{verbatim}
145

  
146
\subsection{Options and Arguments}
147

  
148
As can be seen in the welcome screen for translating Action Systems the
149
last parameter has to be the OOAS-File you want to convert, every other
150
options has to come before.
151

  
152
If no other option is given, Argos will translate the given OOAS-File to
153
C\#-Pseudo-Code and print it out on the screen. Since this most probably
154
won't be something you will find extremely useful, you should at least
155
specify an output-file and the desired language.
156

  
157
For specifying the output-file use option \texttt{-o} followed by the
158
file name resp. the relative path of the file you want to create. There
159
should be NO space between \texttt{-o} and the file name!
160

  
161
For specifying the language include option \texttt{-c} for creating
162
C-Code for the CADP-Toolbox resp. option \texttt{-p} for creating
163
Prolog-Code for use with the Ulysses tool.
164

  
165
When creating Prolog-Code the following options are important:
166
\begin{itemize}
167
\item[-n] With this option one can specify the namespace within the Prolog-File;
168
	the only meaningful use of this option is \texttt{-nasm} for letting
169
	the Ulysses tool know, that this file represents the mutant rather
170
	then the original file.
171
\item[-d] With this option one can specify the max. depth, to which the Ulysses
172
	tool will search for differences. Please note that this option has
173
	to be followed by a number WITHOUT a space before! The default value
174
	is 35, so leaving out this option is equivalent to writing
175
	\texttt{-d35}.
176

  
177
\subsection{Examples}
178

  
179
To illustrate the use of the options, we hereby provide the following examples:
180

  
181
\begin{itemize}
182
\item Translate an original OOAS specification \texttt{original.ooas} to a Prolog
183
	file \texttt{original.pl} for the Ulysses tool with max. search depth
184
	42:
185
	\begin{verbatim} argos.exe -p -d42 -ooriginal.pl original.ooas \end{verbatim}
186
\item Translate a mutated OOAS specification \texttt{mutant.ooas} to a Prolog
187
	file \texttt{mutant.pl} for the Ulysses tool with max. search depth
188
	42:
189
	\begin{verbatim} argos.exe -p -d42 -nasm -omutant.pl mutant.ooas \end{verbatim}
190
\item Translate OOAS specification \texttt{original.ooas} to a C file 
191
	\texttt{original.c} for the use with the CADP toolbox:
192
	\begin{verbatim} argos.exe -c -ooriginal.c original.ooas \end{verbatim}
193
	
194

  
195
\end{itemize}
196

  
197
\end{itemize} 
198

  
199
\section{OOAS Language}
200

  
201
The Argos tool will only work if the given file is well formed according
202
to the language that is described in this section. The language is based
203
on the language proposed in \cite{Bonsangue1998} but only a subset of features
204
is actually implemented.
205

  
206
\subsection{Base structure}
207

  
208
To illustrate the base structure of an OOAS file let us consider the simple
209
Hello World program in Figure \ref{HelloWorld}.
210

  
211
\begin{figure}[h]
212
 \begin{lstlisting}[language=ooa,linewidth=\textwidth,breaklines,basicstyle=\scriptsize]
213
types
214
  Greeter = autocons system
215
  |[
216
  var
217
        done : bool = false
218
  actions
219
        obs HelloWorld = requires done = false :
220
                done := true
221
                end
222
  do
223
        HelloWorld
224
  od
225
  ]|
226
system
227
        Greeter
228

  
229
 \end{lstlisting}
230
\caption{HelloWorld}
231
\label{HelloWorld}
232
\end{figure}
233

  
234
Every OOAS consists of two different regions: The type definition block and
235
the system assembling block. In the HelloWorld system the type definition block
236
consists of Lines 1 - 13 and the system assembling consists of Lines 14 and 15.
237

  
238
Let us now discuss the system Line by Line:
239
Line 1 just consists of the keyword \texttt{types} stating that here begins
240
the type definition block.
241
In Line 2 a class called \texttt{Greeter} is defined. The keyword
242
\texttt{autocons} states that one instance of the class will automatically
243
be created at system start. This instance is called the ``root object''.
244
The symbols in Line 3 and 13 state the begin and the end of the class
245
definition.
246
In Lines 4 and 5 there is  a variable definition
247
block. Even though this block is not formally necessary for Argos to compile
248
a file, Argos will not create a valid prolog file if this block is missing.
249
In Lines 6 - 9 there is the action block consisting of the action
250
\texttt{HelloWorld}. The keyword \texttt{obs} states that this action is
251
\emph{observable} rather then \emph{controllable} (keyword: \texttt{ctr}) or
252
internal (no keyword).
253
The keyword \texttt{requires} states the beginning of the guard, which enables
254
the action.
255
The body of this action consists of Lines 8 and 9. Line 8 contains an
256
assignment, the keyword \texttt{end} in Line 9 marks the end of the action.
257
Lines 10 - 12 contains the so-called \doodblock. The \doodblock is
258
described in Section \ref{dood}.
259

  
260
As already mentioned, Lines 14 + 15 contain the system assembling block. In this
261
block the system is composed of its classes. Since this example system only
262
contains of one class, the block is quite simple and needs no further
263
explanation.
264

  
265
\subsection{The Type Definition Block}
266

  
267
The type definition block has two purposes: As we have already seen it can be
268
used for defining the classes of which the system consists of. However it
269
can also be used for creating named types which is similar to the use of
270
\texttt{type-def} in C.
271

  
272
The latter use is quite important as OOAS has a very strict typing system.
273
For example if you want to define a variable as integer, you also have to
274
define the range of the values. This is due to the fact that too wide ranges
275
can lead to enormous efficiency problems when simulating the model.
276

  
277
\subsubsection{Defining Integer Types}
278

  
279
Integer types can be defined by the lower and upper range.
280

  
281
Consider you want to define a type \texttt{MyInt} that can contain values
282
between 0 and 31, then you can write
283
\begin{verbatim}
284
  MyInt = int [0..31];
285
\end{verbatim}
286

  
287
Please note that the semicolon has to be placed if and only if this is not
288
the last definition.
289

  
290
\subsubsection{Defining Enum Types}
291

  
292
Enums can be defined by enumerating the possible values and optionally assigning them
293
integer values. If integer values are explicitly assigned, enum types can be casted to
294
integer types.
295

  
296
Consider you want to define an enum type \texttt{Color} that can contain the
297
values \texttt{red}, \texttt{green}, \texttt{blue}, \texttt{yellow} and \texttt{black},
298
then you can write:
299
\begin{verbatim}
300
  Color = {red, green, blue, yellow, black};
301
\end{verbatim}
302

  
303
The possibility to explicitly assign integer values is especially useful when
304
dealing with equivalent classes of integers. Consider you need an integer type
305
that can only contain small number of different values but these values define
306
a range with "holes" rather then a complete one.
307

  
308
So in case you need a type that can hold the values 1, 42 and 1337 you can write
309
\begin{verbatim}
310
    CoolValueSet = {CoolValue1 = 1, CoolValue2 = 42, CoolValue3 = 1337};
311
\end{verbatim}
312

  
313
\subsubsection{Defining Complex Types (Lists, Tuples)}
314

  
315
Additional to the former so-called simple types the OOAS language also
316
supports so-called complex types. These are: lists and tuples.
317

  
318
A list is defined by the number and the type of its elements.
319

  
320
An example for the former variant would be:
321
\begin{verbatim}
322
  MyList = list [42] of char;
323
\end{verbatim}
324

  
325
A tuple is defined by the types of its elements. Unlike a list the types can
326
differ among the different elements.
327

  
328
An example would be:
329
\begin{verbatim}
330
  MyTuple = (MyInt, SmallInt);
331
\end{verbatim}
332

  
333
Even though maps and qualitative reasoning types would be specified by the
334
OOAS language, Argos does not support them yet.
335

  
336
\subsubsection{Defining Classes}
337

  
338
In the OOAS language the definition of a class (ooActionSystem) does not differ
339
from the definition of any other type.
340

  
341
\subsection{Structure of Classes}
342

  
343
\subsubsection{Inheritance}
344

  
345
As common in Object-Oriented languages, classes can be derived from other classes
346
and inherit their behavior.
347
A sample class \texttt{Desc} inheriting from a class \texttt{base} could look like this:
348

  
349
\begin{verbatim}
350
  Desc = system (base)
351
  |[
352
  ]|
353

  
354
\end{verbatim}
355

  
356
\subsubsection{Defining Variables (Attributes)}
357
\label{Variables}
358

  
359
Variables store the information of the state of an object. An alternative name
360
of variables often used in error messages is ``attributes''. Variables can be
361
static and have to be initialized with a valid value. For objects there is a
362
predefined object \texttt{nil}. There is also a self-reference called
363
\texttt{self}.
364

  
365
The definition of a variable can look like this:
366
\begin{verbatim}
367
        done : bool = false;
368
\end{verbatim}
369

  
370
Please note that the semicolon has to be placed if and only if this is not
371
the last definition.
372

  
373
\subsubsection{Creating Objects}
374

  
375
The only place where an object can be created is in the variable definition block.
376
Line 5 in Figure \ref{object} demonstrates how a variable with the name
377
\texttt{myOtherClassObject} can be initialized with an object with the name
378
\texttt{OtherClassObject} of a class \texttt{OtherClass}.
379

  
380
For details on the System Assembling Block (Lines 23 and 24) see Section
381
\ref{SAB}.
382

  
383
\begin{figure}[h]
384
 \begin{lstlisting}[language=ooa,linewidth=\textwidth,breaklines,basicstyle=\scriptsize]
385
types
386
  RootClass = autocons system
387
  |[
388
  var
389
        myOtherClassObject : OtherClass = new(OtherClass,"OtherClassObject") ;
390
        initialized : bool = false
391
  actions
392
        obs init = requires initialized = false : initialized := true end
393
  do
394
        init ()
395
  od
396
  ]| ;
397
  OtherClass = system
398
  |[
399
  var
400
        initialized : bool = false
401
  actions
402
        obs init = requires initialized = false : initialized := true end
403
  do
404
        init ()
405
  od
406
  ]|
407
system
408
        RootClass [] OtherClass
409
 \end{lstlisting}
410
\caption{Creating an object}
411
\label{object}
412
\end{figure}
413

  
414
\subsubsection{Defining Methods}
415

  
416
Methods can be used for defining subroutines. Methods can have parameters,
417
variables and a return value. Methods can be called from actions and
418
from other methods, but not recursively - neither directly nor indirectly.
419

  
420
The body of a method isn't any different from the body of an action
421
and therefore described in Section \ref{Actions}.
422

  
423
A sample method, that returns the bigger of two values could look like this:
424

  
425
\begin{verbatim}
426
  maxValue(a : MyInt, b : MyInt) : MyInt =
427
    result := if (a > b) then a else b end
428
  end;
429
\end{verbatim}
430

  
431
Returning a value is done by assigning it to the variable result.
432
For a list of possible expressions we refer to Section \ref{Expressions}.
433

  
434
One important aspect of methods is their pureness. A method is pure
435
iff there is no assignment to a variable other than \texttt{result}.
436
This property is checked on compile
437
time. Only if a method is pure it can be used in a guard or in a list
438
comprehension.
439

  
440
\subsubsection{Defining Actions}
441
\label{Actions}
442

  
443
Named actions consist of an optional parameter list, a variable definition
444
block and a body but they lack a return value. Named actions can only be
445
called in the so-called \doodblock.
446

  
447
A named action can be controllable (keyword \texttt{ctr}),
448
observable (keyword \texttt{obs}) or internal (no keyword). 
449

  
450
The definition of local variables does not differ from any
451
other variable definition so we refer to Section \ref{Variables}.
452

  
453
The body of a named action can consist of one or more basic actions.
454
Every action has a guard which ``enables'' it. The general form of a guard
455
is \texttt{requires p : $S_1$ end} where p is the condition
456
and $S_1$ is the action. The condition can be any expression that doesn't
457
involve the calling of a non-pure method or a non-pure assignment.
458

  
459
For further details about expressions see Section \ref{Expressions}!
460

  
461
Basic actions can be the built-in action \texttt{skip},
462
single or multiple assignment or a sequential composition of two other actions.
463
For details on the composition we refer to Section \ref{Composition}.
464

  
465
The built-in action \texttt{skip} doesn't do anything at all.
466
Sometimes this is called \emph{identity assignment}.
467

  
468
Single assignment has the simple form \texttt{v := e} where
469
v is a variable and e is an expression.
470

  
471
However you can also assign multiple expressions to multiple
472
variables by separating them with commas.
473

  
474
So if \texttt{done} and \texttt{multi} are both variables of
475
type \texttt{bool}, then you can write:
476

  
477
\begin{verbatim}
478
                done, multi := true, true
479
\end{verbatim}
480

  
481
\subsection{Composition}
482
\label{Composition}
483
\subsubsection{Sequential Composition}
484

  
485
The easiest way of composing two actions is the sequential
486
composition. It has the general form \texttt{A ; B} where
487
A and B are both actions and has the meaning that iff
488
A and B are \emph{enabled}, first action A is executed and then
489
action B is executed. Note that it is not necessary for B
490
to be enabled before A. It is also possible that B becomes
491
enabled because of A.
492

  
493
Please note that despite of the
494
apparent resemblance with the semicolon as marker of the
495
end of a line in many imperative programming languages
496
there are two very important differences:
497

  
498
The first difference is that since it is a composition operator,
499
there must not be a semicolon after the last action. This
500
difference seems to be more on a syntactical level, but should
501
also warn about the other very important difference:
502

  
503
The second difference is that since actions have guards, no
504
action of a sequence block is executed, if a single action is
505
not enabled. This also means that an action can hinder actions
506
to be executed, which were called \emph{before}!
507

  
508
\subsubsection{Non-deterministic Choice}
509

  
510
The counterpart of the ``sequential composition'' is the so
511
called ``non-deterministic choice''.
512

  
513
The general form of a non-deterministic choice is \texttt{ A [] B }
514
where A and B are both actions and the meaning is that either
515
A or B is executed. However an action can only be chosen if it
516
is enabled. According to the theory of action systems an action has to be
517
chosen if it is aborting. However there is no abort feature implemented yet.
518

  
519
\subsubsection{Prioritizing Composition}
520

  
521
The ``prioritizing composition'' is rather an abbreviation
522
than an actual new type of composition.
523

  
524
The general form is \texttt{ A // B } and it means that if A
525
is enabled, it is chosen and otherwise B is chosen.
526

  
527
\subsection{Expressions}
528
\label{Expressions}
529

  
530
Expressions can be evaluated and their values can be assigned to variables.
531

  
532
\subsubsection{Conditional Assignment}
533

  
534
Conditional Assignments are expressions. They can not be used for branching
535
the control sequence. Branching the control sequence has to be done by using
536
guards and non-deterministic choice.
537

  
538
A conditional assignment can look like this:
539
\begin{verbatim}
540
  c := if (a > b) then a else b end
541
\end{verbatim}
542

  
543
\subsubsection{Fold}
544

  
545
For the purpose of iterating through a list in OOAS \emph{fold} is used.
546
\emph{Fold} is a higher-order function well known from the functional
547
programming paradigm.
548

  
549
In the OOAS language both \emph{right fold} and \emph{left fold} are
550
defined. The symbol for the former is \texttt{:>:} whereas the symbol
551
for the latter is \texttt{:<:}. However in Argos only \emph{right fold} is
552
implemented.
553

  
554
The general form of a fold expression is \texttt{method :: (init\_expression) :>:  (list\_\\expression)}
555
where \texttt{method} is the name of the method, \texttt{init\_expression} is the value for the last
556
parameter of the method for the first call. For any other call the result of the former call is used instead.
557
Finally \texttt{list\_expression} is the expression that evaluates to the list to be iterated.
558

  
559

  
560
Figure \ref{Sum} shows how to define a method \texttt{Sum}
561
using a method \texttt{Add} and the \emph{fold} operator.
562

  
563
\begin{figure}[h]
564
 \begin{lstlisting}[language=ooa,linewidth=\textwidth,breaklines,basicstyle=\scriptsize]
565
types
566
  MyInt = int [0..42];
567
  SmallInt = int [0..3];
568
  MyTuple = (MyInt, SmallInt);
569
  Sum = autocons system
570
  |[
571
  var
572
        my_list : list [4] of SmallInt = [5,5,5,5]
573
  methods
574
    add(a: MyInt, b: SmallInt) : MyInt =
575
        requires true :
576
          result := a + b
577
        end
578
    end ;
579
    sum(Xs : list [4] of SmallInt) : MyInt =
580
        requires true  :
581
          result := add :: (0) :>: (Xs)
582
        end
583
    end
584
  actions
585
        obs Sum(a: MyInt) =
586
                requires a = sum(my_list) :
587
                        skip
588
                end
589
  do
590
        var A : MyInt : Sum(A)
591
  od
592
  ]|
593
system
594
        Sum
595
 \end{lstlisting}
596
\caption{Defining sum of all list elements using the fold meta function}
597
\label{Sum}
598
\end{figure}
599

  
600
\subsubsection{Quantifier Expressions}
601

  
602
The OOAS language allows to use the quantifiers \texttt{forall} and
603
\texttt{exists}. The resulting expressions will evaluate to Boolean
604
values. The general form is \texttt{(quantifier : Type  : (logical sentence))}.
605

  
606
For example an existential quantification can look like this:
607
\texttt{(exists i : LengthInt : (primes[i] = a))}.
608

  
609

  
610
\subsubsection{List Comprehension}
611

  
612
The OOAS language allows to construct new list expressions based on existing lists
613
by using the set-builder notation. These expressions can be assigned to list
614
variables at any time after the initialization, but not in the declaration.
615

  
616
The general form of a list comprehension is:
617

  
618
\texttt{list := [x | var x : Type \& (condition)]}, where \texttt{Type} is the type
619
of the list elements and \texttt{condition} is a logical sentence which determines
620
whether a value should be inserted to the list.
621

  
622
The example in Figure \ref{Prime} illustrates both \emph{Quantifier Expressions}
623
and \emph{List Comprehension} by computing prime numbers.
624

  
625
\begin{figure}[h]
626
 \begin{lstlisting}[language=ooa,linewidth=\textwidth,breaklines,basicstyle=\scriptsize]
627
types
628
  MyInt = int [2..100];
629
  LengthInt = int [0..40];
630
  Primes = autocons system
631
  |[
632
  var
633
        initialized : bool = false ;
634
        primes : list [ 40 ] of MyInt = [3]
635
  actions
636
    obs init = requires initialized = false :
637
      primes := [ x | var x: MyInt & (forall tmp : MyInt : 
638
            (tmp < x => (x mod tmp <> 0 )))  ] ;
639
      initialized := true end;
640

  
641
    obs Prime(a: MyInt) =
642
      requires (exists i : LengthInt : (primes[i] = a)) :
643
        skip
644
      end
645

  
646
  do
647
        init() // var A : MyInt : Prime(A)
648
  od
649
  ]|
650
system
651
        Primes
652
 \end{lstlisting}
653
\caption{Prime number calculation}
654
\label{Prime}
655
\end{figure}
656

  
657
\subsubsection{Tuple Expressions}
658

  
659
The general form of an expression that evaluates to a tuple is:
660
\begin{verbatim}
661
	TupleType(v_1,...,v_n)
662
\end{verbatim}
663
where TupleType is the type of the tuple and v\_1,...,v\_n are the values.
664

  
665
An example for using Tuples can be found in Figure \ref{Tuple}
666
\begin{figure}[h]
667
 \begin{lstlisting}[language=ooa,linewidth=\textwidth,breaklines,basicstyle=\scriptsize]
668
types
669
  MyInt = int [0..42] ;
670
  MyTuple = (MyInt, MyInt) ;
671
  TupleDemo = autocons system
672
  |[
673
  var
674
        theTuple : MyTuple = MyTuple(1,1)
675
  actions
676
        ctr change1 = requires theTuple = MyTuple(1,1) :
677
                theTuple := MyTuple(1,2)
678
                end ;
679
        ctr change2 = requires theTuple[1] = 2 :
680
                theTuple := MyTuple(1,3)
681
                end
682
  do
683
        change1 [] change2
684
  od
685
  ]|
686
system
687
        TupleDemo
688

  
689
\end{lstlisting}
690
\caption{Tuple Example}
691
\label{Tuple}
692
\end{figure}
693

  
694

  
695
\subsubsection{Access Expressions}
696

  
697
\emph{Access Expression} is the general term for the access of elements
698
in a list or tuple, call of method or access to an attribute of an object.
699

  
700
Accessing elements of a list is done by using the index operator \texttt{[]}
701
well known from accessing arrays in imperative languages like C.
702
The index starts with 0.
703

  
704
The index operator \texttt{[]} can also be used to access a specific element of
705
a tuple. This feature is illustrated in the guard of action \texttt{change2} in
706
Figure \ref{Tuple}. However this feature is not implemented in the left hand
707
side of an assignment, e. g. it is not possible to write \texttt{theTuple[0] := 1}.
708

  
709
\subsubsection{Cast Expressions}
710

  
711
When dealing with a class hierarchy it is possibly to use an object of a
712
sub class instead of an object of its super class. This is called \emph{upcast}
713
and done implicitly in most contexts. However, when concatenating two
714
lists it has to be done explicitly using the operator \texttt{as} as illustrated
715
in Line 10 in Figure \ref{Cast}.
716

  
717
\begin{figure}[h]
718
 \begin{lstlisting}[language=ooa,linewidth=\textwidth,breaklines,basicstyle=\scriptsize]
719
types
720
  Class1 = autocons system
721
  |[
722
  var
723
        O2 : Class2 = new (Class2);
724
        O3 : Class3 = new (Class3);
725
        OL : list[2] of Class2 = [nil]
726
  actions
727
        ctr fill = requires true :
728
                OL := [O2]^[O3 as Class2]
729
                end
730
  do
731
        fill
732
  od
733
  ]| ;
734
  Class2 = system
735
  |[
736
  ]| ;
737
  Class3 = system (Class2)
738
  |[
739
  ]|
740
system
741
        Class1
742
\end{lstlisting}
743
\caption{Cast Example}
744
\label{Cast}
745
\end{figure}
746

  
747

  
748
\subsection{Operators}
749

  
750
\subsubsection{Numeric Operators}
751

  
752
The numeric operators are \texttt{+} for adding two numbers of an integer or
753
float type, \texttt{-} for subtracting, \texttt{*} for multiplying. The operator
754
for the division of two numbers of a float type is \texttt{/}. For the division
755
of two numbers of an integer type there are operators \texttt{div} for the
756
quotient and \texttt{mod} for the remainder.
757

  
758
\subsubsection{Logical Operators} 
759

  
760
The logical operators are inspired by VDM and written \texttt{and} for logical
761
and, \texttt{or} for logical or, \texttt{not} for negation, \texttt{=>} for
762
implication, and \texttt{<=>} for bi-implication.
763

  
764
\subsubsection{Comparison Operators}
765

  
766
For comparing two values of the same type there are \texttt{=} for equality
767

  
768
and \texttt{<>} for inequality.
769

  
770
Values of integer and float types can also be compared with \texttt{>} for
771
greater, \texttt{>=} for greater or equal, \texttt{<} for less, and \texttt{<=}
772
for less or equal.
773

  
774
\subsubsection{List Operators (Head, Tail, Length, Concatenation)}
775

  
776
The OOAS language provides several basic list operators that make it
777
easy to use lists.
778

  
779
The first operator is \texttt{hd} which is short for \emph{head}. This
780
operator returns the first element of a list. Therefore if \texttt{my\_list}
781
is a list, then \texttt{hd my\_list} is equivalent to \texttt{my\_list[0]}.
782

  
783
The counterpart to \emph{head} is \emph{tail}, which returns the list without
784
the first element. In OOAS the operator token is \texttt{tl}. So if you want
785
to remove the first element from a list \texttt{my\_stack} you can write
786
\texttt{my\_stack := tl my\_stack}.
787

  
788
The next important operation is determining how many elements are currently
789
in a list, which is the so-called \emph{length} of a list. In OOAS this
790
operator is written \texttt{len}. For example if an action should only be
791
enabled if there are less than 10 elements in the list \texttt{my\_stack} you
792
can write \texttt{requires len my\_stack < 10}.
793

  
794
The last operation is creating a list that contains all the elements of two
795
given lists, which is called \emph{concatenation}. The operator is written
796
\texttt{\^}. If for instance you want to append an element \texttt{a} to
797
a list \texttt{my\_stack}, you can write
798

  
799
\begin{verbatim}
800
my_stack := [a] ^ my_stack
801
\end{verbatim}
802

  
803
The example in Figure \ref{Stack} illustrates how these operators can be used
804
to build a stack.
805

  
806
\begin{figure}[h]
807
 \begin{lstlisting}[language=ooa,linewidth=\textwidth,breaklines,basicstyle=\scriptsize]
808
types
809
  SmallInt = int [0..3];
810
  Stack = autocons system
811
  |[
812
  var
813
        my_stack : list [10] of SmallInt = [0]
814
  actions
815
        obs top (a : SmallInt) = requires (a = hd my_stack) :
816
                skip
817
                end ;
818
        obs pop = requires (len my_stack > 0) :
819
                my_stack := tl my_stack
820
                end;
821
        obs push (a : SmallInt) = requires len my_stack < 10 :
822
                my_stack := [a] ^ my_stack
823
                end
824

  
825
  do
826
        var A : SmallInt : push(A) []  pop() [] var B : SmallInt : top(B)
827
  od
828
  ]|
829
system
830
  Stack
831
\end{lstlisting}
832
\caption{Stack}
833
\label{Stack}
834
\end{figure}
835

  
836
\subsection{The Dood Block}
837
\label{dood}
838

  
839
The actual behavior of an action system is defined in the so-called \doodblock.
840
The \doodblock was inspired by Dijkstra's guarded iteration statement. The
841
canonical form of a \doodblock is to list all named actions of the class
842
and connect them using the \texttt{[]} operator. In this case in each iteration
843
an action is available iff its guard evaluates to \texttt{true} and the system
844
terminates iff no action is enabled.
845

  
846
However, in OOAS actions are neither limited to named actions nor is the
847
non-deterministic choice the only possible operator.
848

  
849
Instead, all operators described in Section \ref{Composition} are available
850
as well as the built-in action \texttt{skip} and so-called anonymous actions.
851
An anonymous action is a guard followed by assignments, methods or built-in
852
action \texttt{skip}. In literature anonymous actions are often referred to
853
as \emph{guarded commands}.
854

  
855
If (named) actions are parametrized, enumeration can be used as generalization
856
of the non-deterministic choice over the values of a data type.
857

  
858
For instance given a data type \texttt{SmallInt = int[0..3]} and a named action
859
\texttt{doSomething ( a : SmallInt )} it is possible to write
860
\begin{verbatim}
861
do
862
	var : A : SmallInt : doSomething(A)
863
od
864
\end{verbatim}
865

  
866
as abbreviation for
867
\begin{verbatim}
868
do
869
	doSomething(0) [] doSomething(1) [] doSomething(2) [] doSomething(3)
870
od
871
\end{verbatim}
872

  
873

  
874

  
875
\subsection{The System Assembling Block}
876
\label{SAB}
877

  
878
In the System Assembling Block the system is assembled by its classes. All
879
the classes used by the system are connected either by the non-deterministic
880
choice operator \texttt{[]} or by the prioritized composition operator
881
\texttt{//}. This feature allows the user to manually set the priority among
882
the classes.
883

  
884

  
885
\clearpage
886

  
887
\subsection{Comments}
888

  
889
The OOAS language supports single line comments. Comments start
890
with a \texttt{\#} symbol.
891

  
892
\subsection{Formal Syntax}
893

  
894
The following EBNF grammar defines the syntax of an Object-Oriented action
895
system (OOAS). Features that are not implemented at all are left out. However
896
there are some features that are not completely implemented and do produce
897
code that doesn't work. These features are stroked out.
898
\\
899

  
900
\begin{longtable}[h]{lll}
901
OOAS &:=& ['\texttt{consts}' ConstList] '\texttt{types}' TypeList '\texttt{system}' ASTypeComp \\
902
ConstList &:=& NamedConst \{ '\texttt{;}' NamedConst \} \\
903
NamedConst &:=& Identifier '=' Exp \\
904
TypeList &:=& NamedType \{ '\texttt{;}' NamedType \} \\
905
NamedType &:=& Identifier '=' ( ComplexType $\vert$ OOActionSystem ) \\
906
ComplexType &:=& ( '\texttt{list}' '\texttt{[}'  ( Num $\vert$ Identifier )  '\texttt{]}'  '\texttt{of}' ComplexType ) \\
907
 & &  $\vert$ ( '\texttt{[}' Identifier \{ '\texttt{,}' Identifier \} '\texttt{]}'  ) \\
908
 & & $\vert$ ( '\texttt{(}' ComplexType \{ '\texttt{,}' ComplexType \}  '\texttt{)}'  ) \\
909
 & & $\vert$ SimpleType \\
910
SimpleType &:=& '\texttt{bool}'\\ 
911
 & & $\vert$ ( '\texttt{int}' '\texttt{[}' ( Num $\vert$ Identifier ) '\texttt{..}' ( Num $\vert$ Identifier )  '\texttt{]}' )\\
912
 & & $\vert$ ( '\texttt{float}' '\texttt{[}' ( FloatNum $\vert$ Identifier ) '\texttt{..}' ( FloatNum $\vert$ Identifier )  '\texttt{]}' )\\
913
 & & $\vert$ '\texttt{char}' \\
914
 & & $\vert$ '\texttt{\{}' Identifier [ '\texttt{=}' Num] \{ '\texttt{,} Identifier [ '\texttt{=}' Num ] \} '\texttt{\}}' \\
915
 & & $\vert$ Identifier \\
916
OOActionSystem &:=& [ '\texttt{autocons}' ] '\texttt{system}' [ Identifier ] \\
917
 & & '\texttt{|[}'  [ '\texttt{var}' AttrList ] [ '\texttt{methods}' MethodList ] \\
918
& & [ '\texttt{actions}' NamedActionList ] [ '\texttt{do}' [ActionBlock] '\texttt{od}'] '\texttt{]|}' \\
919
AttrList &:=& Attr \{ '\texttt{;}' Attr \} \\
920
Attr &:=& [ '\texttt{static}' ]  [ '\texttt{obs}' $\vert$ '\texttt{ctr}' ] Identifier '\texttt{:}' ComplexType [ '\texttt{=}' Exp ] \\ 
921
MethodList &:=& Method \{ '\texttt{;}' Method \} \\
922
Method &:=& Identifier [ '\texttt{(}' MethodParamList '\texttt{)}' ] [ '\texttt{:}' ComplexType ] '\texttt{=}' \\
923
 & & [ '\texttt{var}' LocalActionVars '\texttt{begin}' ] ActionBody '\texttt{end}' \\
924
MethodParamList &:=& Identifier '\texttt{:}' ComplexType \{ '\texttt{,}' Identifier '\texttt{:}' ComplexType  \} \\
925
NamedActionList &:=& NamedAction \{ '\texttt{;}' NamedAction \} \\
926
NamedAction &:=& [ '\texttt{obs}' $\vert$ '\texttt{ctr}' ]  Identifier [ '\texttt{(}' MethodParamList '\texttt{)}' ] \\
927
 & &  [ '\texttt{:}' ComplexType ] '\texttt{=}'  [ '\texttt{var}' LocalActionVars ] DiscreteActionBody \\
928
LocalActionVars &:=& Identifier '\texttt{:}' ComplexType \{ '\texttt{;}' Identifier '\texttt{:}' ComplexType\} \\
929
DiscreteActionBody &:=& '\texttt{requires}' Exp '\texttt{:}' ActionBody '\texttt{end}'\\
930
Exp &:=& AtomExpression BinOperator AtomExpression \\
931
AtomExpression &:=& ( [ OpUn ] ( Reference $\vert$ Constant $\vert$ InitComplexType $\vert$ QuantExp\\
932
&& $\vert$ '\texttt{(}' Exp '\texttt{)}' \{ '\texttt{.}' Identifier \} [ AccessExp] ) \\
933
&& [ '\texttt{as}' Identifier ] ) \\
934
& & $\vert$ ( '\texttt{if}' Exp '\texttt{then}' Exp '\texttt{else}' Exp '\texttt{end}' ) \\
935
OpUn &:=& '\texttt{-}'  $\vert$ '\texttt{not}' $\vert$ '\texttt{hd}' $\vert$ '\texttt{tl'} $\vert$ '\texttt{len}'\\
936
Constant &:=& ('\texttt{true}') $\vert$ ('\texttt{false'}) $\vert$ ('\texttt{nil}') $\vert$ ('\texttt{self}') $\vert$ (FloatNum) $\vert$ (Num) $\vert$ \\
937
&& (\cancel{StringLiteral}) \\
938
InitComplexType &:=& InitListType $\vert$ ('\texttt{new}' '\texttt{(}' Identifier [ '\texttt{,}' StringLiteral ] '\texttt{)}') \\
939
InitListType &:=& '\texttt{[}' Exp [ ListComp $\vert$ \{ '\texttt{,} Exp'\} ] '\texttt{]}' \\
940
ListComp &:=& '\texttt{|}' '\texttt{var}' Identifier '\texttt{:}' ComplexType \{ \texttt{;} Identifier ComplexType \} '\texttt{\&}' Exp \\
941
QuantExp &:=& ('\texttt{forall}' $\vert$ '\texttt{exists}') Identifier '\texttt{:}' SimpleType \\
942
&& \{ '\texttt{,}' Identifier '\texttt{:} SimpleType' \}  '\texttt{:}' '\texttt{(}' Exp '\texttt{)}' \\
943
ActionBody &:=& ActionBodyParallel '\texttt{//}' ActionBodyParallel \\
944
ActionBodyParallel &:=& ActionBodySeq '\texttt{[]}' ActionBodySeq \\
945
ActionBodySeq &:=& ActionBodyParen '\texttt{;}' ActionBodyParen \\
946
ActionBodyParen &:=& ( '\texttt{(}' ActionBody '\texttt{)}' ) $\vert$ ( Statement ) \\
947
Statement &:=& ( '\texttt{skip'} ) $\vert$ ( Reference \{ '\texttt{,}' Reference  \} '\texttt{:=}' Exp \{ '\texttt{,}' Exp\} ) \\
948
Reference &:=& QualId [ AccessExp ] [ [ '\texttt{::}' '\texttt{(}' Exp '\texttt{)}' ] '\texttt{:>:}' '\texttt{(}' Exp '\texttt{)}'  ] \\
949
AccessExp &:=& ( ( '\texttt{[}' Exp '\texttt{]}' )  $\vert$ ( '\texttt{(}' MethodCallParam '\texttt{)}') ) \\
950
&& \{( ( '\texttt{[}' Exp '\texttt{]}' )  | ( '\texttt{(}' MethodCallParam '\texttt{)}') ) \} \\
951
&& [ '\texttt{.}' Identifier \{ '\texttt{.}' Identifier\} AccessExp] \\
952
QualId &:=& [ '\texttt{self}' '\texttt{.}' ] Identifier \{ '\texttt{.} Identifier'\} \\
953
MethodCallParam &:=&  [ Exp \{ '\texttt{,}' Exp\}]\\
954
ActionBlock &:=& ActionBlockPar \{ '\texttt{//}' ActionBlockPar\} \\
955
ActionBlockPar &:=& ActionBlockSeq \{ '\texttt{[]}' ActionBlockSeq\} \\
956
ActionBlockSeq &:=& [ '\texttt{var}' BlockVarList [\cancel{'\texttt{\&}' Exp} ] '\texttt{:}' ] \\
957
&&ActionBlockParen  \{ '\texttt{;}' ActionBlockParen\}\\
958
ActionBlockParen &:=& ('\texttt{(}' ActionBlock '\texttt{)}' ) $\vert$ (AnonOrNamedAct)\\
959
AnonOrNamedAct &:=&  DiscreteActionBody $\vert$ '\texttt{skip}' $\vert$ \\
960
&& Identifier [ '\texttt{(}' MethodCallParam '\texttt{)}' ] [ '\texttt{:>:}' '\texttt{(}' Exp '\texttt{)}'  ]  \\
961
BlockVarList &:=& BlockVar \{ '\texttt{;} BlockVar'\} \\
962
BlockVar &:=& Identifier '\texttt{:}' ComplexType \\
963
ASTypeComp &:=& ASTypeCompPar \{ '\texttt{//}' ASTypeCompPar\} \\
964
ASTypeCompPar &:=& ASTypeCompSeq \{ '\texttt{[]}' ASTypeCompSeq\} \\
965
ASTypeCompSeq &:=& ASTypeCompBP \\
966
ASTypeCompBP &:=& ('\texttt{(}' ASTypeComp '\texttt{)}' ) \\
967
BinOperator &:=& ('\texttt{<=>}') $\vert$ ('\texttt{>}')$\vert$ ('\texttt{>=}')$\vert$ ('\texttt{<}')$\vert$ ('\texttt{<=)}')$\vert$ ('\texttt{=}')$\vert$ ('\texttt{<>}')$\vert$ ('\texttt{=>}') $\vert$ ('\texttt{-}')$\vert$ ('\texttt{+}') \\
968
&&$\vert$ ('\texttt{or}')$\vert$ ('\texttt{and}')$\vert$ ('\texttt{/}') $\vert$ ('\texttt{div}') $\vert$ ('\texttt{*}') $\vert$ ('\texttt{mod}') $\vert$ ('\texttt{\^}')\\
969

  
970
Identifier &:=& Letter \{Letter $\vert$ Digit\}\\
971
Num &:=& ['\texttt{+}' $\vert$ '\texttt{-}'] Digit \{ Digit \} \\
972
FloatNum &:=& ['\texttt{+}' $\vert$ '\texttt{-}'] Digit \{ Digit \} '\texttt{.}' Digit \{Digit\} ['\texttt{e}' $\vert$ '\texttt{E}' ['\texttt{+}' $\vert$ '\texttt{-}' ] Digit \{ Digit \}]\\
973
Letter &:=& '\texttt{\$}' $\vert$ '\texttt{\_}' $\vert$ '\texttt{A}'..'\texttt{Z}' $\vert$ '\texttt{a}'..'\texttt{z}'\\
974
Digit &:=& '\texttt{0}'..'\texttt{9}'\\
975

  
976
\end{longtable}
977
\clearpage
978

  
979
\section{Incomplete Features}
980

  
981
The following features are supported by the grammar, but do not produce
982
executable or useful code.
983

  
984
\subsection{Sequential Block Expression}
985

  
986
In the \doodblock when calling an action with a variable it is possible
987
to add an additional guard. However if the guard is true, the produced
988
Prolog-Code will not work.
989

  
990
Example:
991
\begin{verbatim}
992
do
993
	var A : SmallInt & A < 3 : push(A)
994
od
995
\end{verbatim}
996

  
997
\subsection{String}
998

  
999
It is possible to assign a string to a variable of any list type of char.
1000

  
1001
Example:
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